Tips for completing the Bioshock game. Welcome to Rapture (2)

On this page of the BioShock game guide, you will find the second part of the Welcome to Rapture stage. The hero must continue exploring the initial areas of the underwater city. This includes combat, which is necessary in order to win the first firearm in the game, a pistol.

Go through the open passage and continue walking along the corridor, making your way through the destroyed fragment of the plane along the way. When you are in the room on the other side, remove another mounting device. In this area you will find a first aid kit and two EVE injections. Go through the next door and defeat the other opponent. Go through the door and enter the semicircular elevator. You will move to the next level.

05- Atlas will ask you to rescue his family, who cannot get out of the part of the city called Neptune. Keep walking through the corridors.

06 - You will find another weapon in the wheelchair - a pistol.

Note: Each weapon supports multiple types of ammunition. To change the marker type, press the [Shift] key.

07 - Go down the stairs to the lower floor of Kashmir. Here you will meet a new type of enemy: Lead Splicer. They are different from those found because they use firearms and are slightly tougher. At this point, you shouldn't use a revolver - still, the best weapons are an electric bolt and a wrench. Please note: if you use lightning on an enemy standing in the water, you do more damage to them (at this stage of the game, it always ends with their death).

You will find the first audio recording here. The main role of these recordings is to reveal the secrets of Delight.

Record: "New Year's Eve Alone" - Diane McClintock.

Go back upstairs and go to the bathroom. Go to the ladies' room first.

08 - recording: "Hole in the Bathroom Wall" - Steve Barker.

09 - Behind the glass we see a scene where Big Daddy shows his abilities. Remember for the future that as long as you don't attack a particular dad, he will remain neutral towards you.

Destroy the lock on the grate and continue walking through the corridors. When you go down the stairs, you will see three Splicers in the water - use the Electro Bolt to get rid of them quickly.

As you approach the Neptune Bounty passageway, the security alarm goes off. Destroy the group of Splicers and go to the medical pavilion, as Atlas suggests. After a brief monologue by Andrew Ryan, Atlas will free you from the trap.

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